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Level Design

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Inspiration

We needed a level that showcased all of the game's mechanics and gave the player a large space to explore. A grocery store felt like the perfect place for our little ferret to get lost in, and find a plethora of various items. I started with an architecture sketch on grid-paper to be converted into a block level in Unity.

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Execution​

I wanted to take advantage of the tall shelves by having the player jump between them. To simplify the challenge of platforming since it was not the game's main focus, I opted for larger hanging signs to shorten the gaps between platforms. I also hid pressure plates on top of them so that exploration on higher levels was necessary to reach them.

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Challenges â€‹

The main room had a lot of NPC's walking around making solvicertain puzzles too risky and stressful. So I expanded the store to include walled off rooms, preventing NPC's from potentially spotting our furry friend. It also leant the player more places to hide that came with a risk of trapping themselves in a dead end.

Trailer

I edited a trailer together using in-game footage from the beta release of the game. My main goal was to highlight the Animal Heist's main mechanics and also show off elements that the team enjoyed making. If you'd like to see more, you can download the game on itch.io.

Screenshots

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