




Level Design

Inspiration
We needed a level that showcased all of the game's mechanics and gave the player a large space to explore. A grocery store felt like the perfect place for our little ferret to get lost in, and find a plethora of various items. I started with an architecture sketch on grid-paper to be converted into a block level in Unity.
Execution
I wanted to take advantage of the tall shelves by having the player jump between them. Since platforming was not the game's main focus, I opted for larger aisle signs to shorten the gaps between platforms. I also hid pressure plates on the tops of shelves so that exploration to higher levels was necessary to reach them.
Challenges
The main hall had a lot of NPCs that added too much risk when reaching certain puzzles. So I expanded the store to include walled-off rooms, preventing them from spotting our furry friend. It also gave the player more places to hide whilst also trapping themselves in a dead end if they were not quick enough.

