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Dungeon Theif

replace A w/"interact"


Menu scrolling


cycle numbers
with +/- above

Game concept art by Greg Beaton

Prompt: "Design UI for a retro-inspired dungeon crawler and action-adventure game. Players would search through mysterious caverns and temples battling monsters and solving puzzles. The player would have found several items by at this point, each of which grants new abilities that can be assigned to different buttons."

I decided to make the icons match the pixelated art of the screenshot. Other than the menus, my concept puts focus on character health and what items are equipped.

I chose colour pallets that felt like they belonged while still distinguishing them from the main character.

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