Inspiration
We needed a level that showcased all of the game's mechanics and gave the player a large space to explore. A grocery store felt like the perfect place for our little ferret to get lost in, and find a plethora of various items. I started with an architecture sketch on grid-paper to be converted into a block level in Unity.
Execution
I wanted to take advantage of the tall shelves by having the player jump between them. To simplify the challenge of platforming since it was not the game's main focus, I opted for larger hanging signs to shorten the gaps between platforms. I also hid pressure plates on top of them so that exploration on higher levels was necessary to reach them.
Challenges
The main room had a lot of NPC's walking around making solvicertain puzzles too risky and stressful. So I expanded the store to include walled off rooms, preventing NPC's from potentially spotting our furry friend. It also leant the player more places to hide that came with a risk of trapping themselves in a dead end.